commit | 80045889e6bee9f42431326ead7ef0d2f0e620ec | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Dec 13 10:04:25 2023 +0000 |
committer | Ben Clayton <bclayton@google.com> | Wed Dec 13 10:04:25 2023 +0000 |
tree | 3b36ebe5608deb9fd98657773b770ff2dac4d2a2 | |
parent | 988ce82fccc999cc0c25ffb2e76b09c5b4e14a36 [diff] |
[tint][ir] Serialize DepthTexture types Change-Id: I0e0dfeeadcafc055f36cbbcaf33b72bfb5fa52c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164887 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.