Fix CubeReflection's orientation
diff --git a/examples/CubeReflection.cpp b/examples/CubeReflection.cpp index 3423a9a..d925a45 100644 --- a/examples/CubeReflection.cpp +++ b/examples/CubeReflection.cpp
@@ -269,7 +269,7 @@ cameraData.view = glm::lookAt( glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, 8.f * std::cos(glm::radians(s.b * 360.f))), glm::vec3(0.0f, 0.0f, 0.0f), - glm::vec3(0.0f, 1.0f, 0.0f) + glm::vec3(0.0f, -1.0f, 0.0f) ); cameraBuffer.TransitionUsage(nxt::BufferUsageBit::TransferDst);