commit | 807f3efd81268d562138b0915bbd36589979ecac | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Aug 11 00:45:54 2023 +0000 |
tree | 4b063881592dbe20c857ef92b09640ab934bbf38 | |
parent | d90c72b0cb60af62c43a800cb354c70d4090ba9b [diff] |
[tint] Add RW storage textureStore overloads Adds them to the intrinsics table but no codegen support yet. Bug: tint:2007 Change-Id: Ie909b9bf1557f69a4adde6ab2a9ff8646b9ce53f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/146240 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.