commit | 8094ad137352ceb61fe4a957652cae2390c7ee76 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Oct 25 03:13:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 25 03:13:11 2024 +0000 |
tree | e8d54d135dbf8d1697e4e8c757fdae6c9eacbd5f | |
parent | 997865fb8cf13d4cafce19a40dee45812167b3f3 [diff] |
HLSL-IR: Use stable_sort to sort members in ShaderIO Because we may add two members with the same kClipDistances attribute, we need to make sure the relative ordering of the two members remains the same. Bug: 364865292 Change-Id: Iea56c3236e7e29ec9ef3de464b08dff22941cf08 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212355 Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.