Fix MSVC build

(Manual)?SwapChainTests had a narrowing conversions from double to float

Bug: dawn:269
Change-Id: I5b07f53556fa5461877631904fa2c1ab6c8e6596
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
diff --git a/examples/ManualSwapChainTest.cpp b/examples/ManualSwapChainTest.cpp
index bd1a6c9..b72672c 100644
--- a/examples/ManualSwapChainTest.cpp
+++ b/examples/ManualSwapChainTest.cpp
@@ -150,7 +150,7 @@
 
         utils::ComboRenderPassDescriptor desc({view});
         desc.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
-        desc.cColorAttachments[0].clearColor = {data->clearCycle, 1.0 - data->clearCycle, 0.0, 1.0};
+        desc.cColorAttachments[0].clearColor = {data->clearCycle, 1.0f - data->clearCycle, 0.0f, 1.0f};
 
         wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&desc);
         pass.EndPass();
diff --git a/src/tests/end2end/SwapChainTests.cpp b/src/tests/end2end/SwapChainTests.cpp
index 7cf0d45..c16976e 100644
--- a/src/tests/end2end/SwapChainTests.cpp
+++ b/src/tests/end2end/SwapChainTests.cpp
@@ -160,7 +160,7 @@
         desc.height -= i * 10;
 
         wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &desc);
-        ClearTexture(swapchain.GetCurrentTextureView(), {0.05 * i, 0.0, 0.0, 1.0});
+        ClearTexture(swapchain.GetCurrentTextureView(), {0.05f * i, 0.0f, 0.0f, 1.0f});
         swapchain.Present();
     }
 }
@@ -173,7 +173,7 @@
         glfwSetWindowSize(window, 400 - 10 * i, 400 + 10 * i);
         glfwPollEvents();
 
-        ClearTexture(swapchain.GetCurrentTextureView(), {0.05 * i, 0.0, 0.0, 1.0});
+        ClearTexture(swapchain.GetCurrentTextureView(), {0.05f * i, 0.0f, 0.0f, 1.0f});
         swapchain.Present();
     }
 }
@@ -193,7 +193,7 @@
         desc.height = height;
 
         wgpu::SwapChain swapchain = device.CreateSwapChain(surface, &desc);
-        ClearTexture(swapchain.GetCurrentTextureView(), {0.05 * i, 0.0, 0.0, 1.0});
+        ClearTexture(swapchain.GetCurrentTextureView(), {0.05f * i, 0.0f, 0.0f, 1.0f});
         swapchain.Present();
     }
 }