| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <memory> | |
| #include <string_view> | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/tests/mocks/platform/CachingInterfaceMock.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| using ::testing::NiceMock; | |
| static constexpr std::string_view kComputeShaderDefault = R"( | |
| @compute @workgroup_size(1) fn main() {} | |
| )"; | |
| static constexpr std::string_view kComputeShaderMultipleEntryPoints = R"( | |
| @compute @workgroup_size(16) fn main() {} | |
| @compute @workgroup_size(64) fn main2() {} | |
| )"; | |
| class ShaderModuleCachingTests : public DawnTest { | |
| protected: | |
| std::unique_ptr<platform::Platform> CreateTestPlatform() override { | |
| return std::make_unique<DawnCachingMockPlatform>(&mMockCache); | |
| } | |
| NiceMock<CachingInterfaceMock> mMockCache; | |
| }; | |
| // Tests that shader module creation works fine even if the cache is disabled. | |
| // Note: This tests needs to use more than 1 device since the frontend cache on each device | |
| // will prevent going out to the blob cache. | |
| TEST_P(ShaderModuleCachingTests, ShaderModuleNoCache) { | |
| mMockCache.Disable(); | |
| // First time should create and since cache is disabled, it should not write out to the | |
| // cache. | |
| { | |
| wgpu::Device device = CreateDevice(); | |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(0), | |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| } | |
| // Second time should create fine with no cache hits since cache is disabled. | |
| { | |
| wgpu::Device device = CreateDevice(); | |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(0), | |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| } | |
| } | |
| // Tests that shader module creation on the same device uses frontend cache when possible. | |
| TEST_P(ShaderModuleCachingTests, ShaderModuleFrontedCache) { | |
| // First creation should create a cache entry. | |
| wgpu::ShaderModule shaderModule; | |
| EXPECT_CACHE_STATS( | |
| mMockCache, Hit(0), Add(1), | |
| shaderModule = utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| // Second creation on the same device should just return from frontend cache and should not | |
| // call out to the blob cache. | |
| EXPECT_CALL(mMockCache, LoadData).Times(0); | |
| wgpu::ShaderModule sameShaderModule; | |
| EXPECT_CACHE_STATS( | |
| mMockCache, Hit(0), Add(0), | |
| sameShaderModule = utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| EXPECT_EQ(shaderModule.Get() == sameShaderModule.Get(), !UsesWire()); | |
| } | |
| // Tests that shader module creation hits the cache when it is enabled. | |
| // Note: This test needs to use more than 1 device since the frontend cache on each device | |
| // will prevent going out to the blob cache. | |
| TEST_P(ShaderModuleCachingTests, ShaderModuleBlobCache) { | |
| // First time should create and write out to the blob cache. | |
| { | |
| wgpu::Device device = CreateDevice(); | |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), | |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| } | |
| // Second time should create shader module using the blob cache. | |
| { | |
| wgpu::Device device = CreateDevice(); | |
| EXPECT_CACHE_STATS(mMockCache, Hit(1), Add(0), | |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| } | |
| } | |
| // Tests that shader module creation wouldn't hit the cache if the shader modules are not exactly | |
| // the same. | |
| TEST_P(ShaderModuleCachingTests, DifferentShaderModuleBlobCache) { | |
| // First time should create and write out to the cache. | |
| { | |
| wgpu::Device device = CreateDevice(); | |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), | |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| } | |
| // Cache should not hit: different shader module. | |
| { | |
| wgpu::Device device = CreateDevice(); | |
| EXPECT_CACHE_STATS( | |
| mMockCache, Hit(0), Add(1), | |
| utils::CreateShaderModule(device, kComputeShaderMultipleEntryPoints.data())); | |
| } | |
| } | |
| // Tests that shader module creation does not hits the cache when it is enabled but we use different | |
| // isolation keys. | |
| TEST_P(ShaderModuleCachingTests, ShaderModuleBlobCacheIsolationKey) { | |
| // First time should create and write out to the cache. | |
| { | |
| wgpu::Device device = CreateDevice("isolation key 1"); | |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), | |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| } | |
| // Second time should also create and write out to the cache. | |
| { | |
| wgpu::Device device = CreateDevice("isolation key 2"); | |
| EXPECT_CACHE_STATS(mMockCache, Hit(0), Add(1), | |
| utils::CreateShaderModule(device, kComputeShaderDefault.data())); | |
| } | |
| } | |
| DAWN_INSTANTIATE_TEST(ShaderModuleCachingTests, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| D3D12Backend({"use_dxc"}), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |