blob: 08584a6b8f3650e0f8d93458de87daccaa6c81bf [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct frexp_result_f32 {
float fract;
int exp;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
float runtime_in = 1.25f;
frexp_result_f32 res = frexp_result_f32(0.625f, 1);
res = frexp(runtime_in);
res = frexp_result_f32(0.625f, 1);
float tint_symbol_1 = res.fract;
int tint_symbol_2 = res.exp;
}
error: Error parsing GLSL shader:
ERROR: 0:13: 'frexp' : no matching overloaded function found
ERROR: 0:13: 'assign' : cannot convert from ' const float' to ' temp structure{ global highp float fract, global highp int exp}'
ERROR: 0:13: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1