blob: 50df285a0ccf64b83274eb593bc749cd75bba3a0 [file] [log] [blame]
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture3D<float4> arg_0 : register(t0, space1);
float4 textureLoad_019da0() {
Texture3D<float4> v = arg_0;
int3 v_1 = int3((1).xxx);
float4 res = float4(v.Load(int4(v_1, int(1u))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_019da0()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_019da0()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureLoad_019da0();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}