blob: 95d4ef8e0df5c09237102856abbcc08a713c9a8c [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uvec2 tint_select(uvec2 param_0, uvec2 param_1, bvec2 param_2) {
return uvec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
}
vec3 tint_select_1(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
uvec2 tint_ftou(vec2 v) {
return tint_select(uvec2(4294967295u), tint_select(uvec2(v), uvec2(0u), lessThan(v, vec2(0.0f))), lessThanEqual(v, vec2(4294967040.0f)));
}
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 sampleTransform_0;
vec2 sampleTransform_1;
vec2 sampleTransform_2;
vec2 loadTransform_0;
vec2 loadTransform_1;
vec2 loadTransform_2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return tint_select_1(f, t, cond);
}
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, uvec2 coord, ExternalTextureParams params) {
uvec2 clampedCoords = min(uvec2(coord), params.visibleSize);
uvec2 plane0_clamped = tint_ftou(round((params.loadTransform * vec3(vec2(clampedCoords), 1.0f))));
vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = texelFetch(plane0_1, ivec2(plane0_clamped), 0).rgba;
} else {
uvec2 plane1_clamped = tint_ftou((vec2(plane0_clamped) * params.plane1CoordFactor));
color = vec4((vec4(texelFetch(plane0_1, ivec2(plane0_clamped), 0).r, texelFetch(plane1_1, ivec2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a);
color = vec4((params.gamutConversionMatrix * color.rgb), color.a);
color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a);
}
return color;
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.sampleTransform_0, val.sampleTransform_1, val.sampleTransform_2), mat3x2(val.loadTransform_0, val.loadTransform_1, val.loadTransform_2), val.samplePlane0RectMin, val.samplePlane0RectMax, val.samplePlane1RectMin, val.samplePlane1RectMax, val.visibleSize, val.plane1CoordFactor);
}
vec4 textureLoad_1bfdfb() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, uvec2(1u), conv_ExternalTextureParams(ext_tex_params.inner));
return res;
}
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
void fragment_main() {
prevent_dce.inner = textureLoad_1bfdfb();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec2 tint_select(uvec2 param_0, uvec2 param_1, bvec2 param_2) {
return uvec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
}
vec3 tint_select_1(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
uvec2 tint_ftou(vec2 v) {
return tint_select(uvec2(4294967295u), tint_select(uvec2(v), uvec2(0u), lessThan(v, vec2(0.0f))), lessThanEqual(v, vec2(4294967040.0f)));
}
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 sampleTransform_0;
vec2 sampleTransform_1;
vec2 sampleTransform_2;
vec2 loadTransform_0;
vec2 loadTransform_1;
vec2 loadTransform_2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return tint_select_1(f, t, cond);
}
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, uvec2 coord, ExternalTextureParams params) {
uvec2 clampedCoords = min(uvec2(coord), params.visibleSize);
uvec2 plane0_clamped = tint_ftou(round((params.loadTransform * vec3(vec2(clampedCoords), 1.0f))));
vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = texelFetch(plane0_1, ivec2(plane0_clamped), 0).rgba;
} else {
uvec2 plane1_clamped = tint_ftou((vec2(plane0_clamped) * params.plane1CoordFactor));
color = vec4((vec4(texelFetch(plane0_1, ivec2(plane0_clamped), 0).r, texelFetch(plane1_1, ivec2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a);
color = vec4((params.gamutConversionMatrix * color.rgb), color.a);
color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a);
}
return color;
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.sampleTransform_0, val.sampleTransform_1, val.sampleTransform_2), mat3x2(val.loadTransform_0, val.loadTransform_1, val.loadTransform_2), val.samplePlane0RectMin, val.samplePlane0RectMax, val.samplePlane1RectMin, val.samplePlane1RectMax, val.visibleSize, val.plane1CoordFactor);
}
vec4 textureLoad_1bfdfb() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, uvec2(1u), conv_ExternalTextureParams(ext_tex_params.inner));
return res;
}
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
void compute_main() {
prevent_dce.inner = textureLoad_1bfdfb();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
uvec2 tint_select(uvec2 param_0, uvec2 param_1, bvec2 param_2) {
return uvec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
}
vec3 tint_select_1(vec3 param_0, vec3 param_1, bvec3 param_2) {
return vec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
uvec2 tint_ftou(vec2 v) {
return tint_select(uvec2(4294967295u), tint_select(uvec2(v), uvec2(0u), lessThan(v, vec2(0.0f))), lessThanEqual(v, vec2(4294967040.0f)));
}
layout(location = 0) flat out vec4 prevent_dce_1;
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
mat3x2 sampleTransform;
mat3x2 loadTransform;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
struct ExternalTextureParams_std140 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
uint pad;
uint pad_1;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
vec2 sampleTransform_0;
vec2 sampleTransform_1;
vec2 sampleTransform_2;
vec2 loadTransform_0;
vec2 loadTransform_1;
vec2 loadTransform_2;
vec2 samplePlane0RectMin;
vec2 samplePlane0RectMax;
vec2 samplePlane1RectMin;
vec2 samplePlane1RectMax;
uvec2 visibleSize;
vec2 plane1CoordFactor;
};
layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo {
ExternalTextureParams_std140 inner;
} ext_tex_params;
vec3 gammaCorrection(vec3 v, GammaTransferParams params) {
bvec3 cond = lessThan(abs(v), vec3(params.D));
vec3 t = (sign(v) * ((params.C * abs(v)) + params.F));
vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E));
return tint_select_1(f, t, cond);
}
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, uvec2 coord, ExternalTextureParams params) {
uvec2 clampedCoords = min(uvec2(coord), params.visibleSize);
uvec2 plane0_clamped = tint_ftou(round((params.loadTransform * vec3(vec2(clampedCoords), 1.0f))));
vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = texelFetch(plane0_1, ivec2(plane0_clamped), 0).rgba;
} else {
uvec2 plane1_clamped = tint_ftou((vec2(plane0_clamped) * params.plane1CoordFactor));
color = vec4((vec4(texelFetch(plane0_1, ivec2(plane0_clamped), 0).r, texelFetch(plane1_1, ivec2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a);
color = vec4((params.gamutConversionMatrix * color.rgb), color.a);
color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a);
}
return color;
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) {
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.sampleTransform_0, val.sampleTransform_1, val.sampleTransform_2), mat3x2(val.loadTransform_0, val.loadTransform_1, val.loadTransform_2), val.samplePlane0RectMin, val.samplePlane0RectMax, val.samplePlane1RectMin, val.samplePlane1RectMax, val.visibleSize, val.plane1CoordFactor);
}
vec4 textureLoad_1bfdfb() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, uvec2(1u), conv_ExternalTextureParams(ext_tex_params.inner));
return res;
}
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureLoad_1bfdfb();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}