blob: c01b4b6818dc9b2fb3f6be88bfed6cc08509cdb0 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_25b67f() {
RWTexture2D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int3(int2((1u).xx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_25b67f());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_25b67f());
}