blob: 0aef565cb65a67f94980b09a94b5724585d5a30c [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_c98bf4() {
RWTexture3D<float4> v = arg_0;
float4 res = float4(v.Load(int4(int3((1).xxx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_c98bf4()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_c98bf4()));
}