blob: 1502dfa9aede418b90bb56d7da2db90f95340479 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_cddf6b() {
RWTexture2D<float4> v = arg_0;
float4 res = float4(v.Load(int3(int2((1u).xx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cddf6b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_cddf6b()));
}