blob: f96efd315168afd3a015756918360532d19e54f3 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_f2bdd4() {
RWTexture2DArray<float4> v = arg_0;
int2 v_1 = int2((1u).xx);
float4 res = float4(v.Load(int4(v_1, int(1u), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
}