blob: 2e2b896becf91e1e4e67e98cf9e6061784e27f7a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_193203() {
Texture2DArray<float4> v = arg_0;
SamplerState v_1 = arg_1;
float4 res = v.Sample(v_1, float3((1.0f).xx, float(1u)), (1).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_193203()));
}