blob: 14d7ccf3d5aca42c99b5d8a7695ccc7dea5866ea [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_1a4e1b() {
Texture2DArray v = arg_0;
SamplerState v_1 = arg_1;
float res = v.Sample(v_1, float3((1.0f).xx, float(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_1a4e1b()));
}