blob: 35069b4777866489c793b204ca0867fe3cd3c76a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float* prevent_dce;
depth2d_array<float, access::sample> arg_0;
sampler arg_1;
};
float textureSample_1a4e1b(tint_module_vars_struct tint_module_vars) {
float res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, float2(1.0f), 1u);
return res;
}
fragment void fragment_main(device float* prevent_dce [[buffer(0)]], depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1};
(*tint_module_vars.prevent_dce) = textureSample_1a4e1b(tint_module_vars);
}