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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_D3D12PLATFORM_H_
#define DAWNNATIVE_D3D12_D3D12PLATFORM_H_
#include <d3d11_2.h>
#include <d3d11on12.h>
#include <d3d12.h>
#include <dxgi1_4.h>
#include <wrl.h>
// DXProgrammableCapture.h takes a dependency on other platform header
// files, so it must be defined after them.
#include <DXProgrammableCapture.h>
#include <dxgidebug.h>
using Microsoft::WRL::ComPtr;
// Remove windows.h macros after d3d12's include of windows.h
#include "common/Platform.h"
#if defined(DAWN_PLATFORM_WINDOWS)
# include "common/windows_with_undefs.h"
#endif
#endif // DAWNNATIVE_D3D12_D3D12PLATFORM_H_