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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_METAL_COMMANDRECORDINGCONTEXT_H_
#define DAWNNATIVE_METAL_COMMANDRECORDINGCONTEXT_H_
#import <Metal/Metal.h>
namespace dawn_native { namespace metal {
// This class wraps a MTLCommandBuffer and tracks which Metal encoder is open.
// Only one encoder may be open at a time.
class CommandRecordingContext {
public:
CommandRecordingContext();
CommandRecordingContext(id<MTLCommandBuffer> commands);
CommandRecordingContext(const CommandRecordingContext& rhs) = delete;
CommandRecordingContext& operator=(const CommandRecordingContext& rhs) = delete;
CommandRecordingContext(CommandRecordingContext&& rhs);
CommandRecordingContext& operator=(CommandRecordingContext&& rhs);
~CommandRecordingContext();
id<MTLCommandBuffer> GetCommands();
id<MTLCommandBuffer> AcquireCommands();
id<MTLBlitCommandEncoder> EnsureBlit();
void EndBlit();
id<MTLComputeCommandEncoder> BeginCompute();
void EndCompute();
id<MTLRenderCommandEncoder> BeginRender(MTLRenderPassDescriptor* descriptor);
void EndRender();
private:
id<MTLCommandBuffer> mCommands = nil;
id<MTLBlitCommandEncoder> mBlit = nil;
id<MTLComputeCommandEncoder> mCompute = nil;
id<MTLRenderCommandEncoder> mRender = nil;
bool mInEncoder = false;
};
}} // namespace dawn_native::metal
#endif // DAWNNATIVE_METAL_COMMANDRECORDINGCONTEXT_H_