| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/metal/ShaderModuleMTL.h" |
| |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/metal/DeviceMTL.h" |
| #include "dawn_native/metal/PipelineLayoutMTL.h" |
| |
| #include <spirv_msl.hpp> |
| |
| #include <sstream> |
| |
| namespace dawn_native { namespace metal { |
| |
| namespace { |
| |
| spv::ExecutionModel SpirvExecutionModelForStage(SingleShaderStage stage) { |
| switch (stage) { |
| case SingleShaderStage::Vertex: |
| return spv::ExecutionModelVertex; |
| case SingleShaderStage::Fragment: |
| return spv::ExecutionModelFragment; |
| case SingleShaderStage::Compute: |
| return spv::ExecutionModelGLCompute; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| shaderc_spvc_execution_model ToSpvcExecutionModel(SingleShaderStage stage) { |
| switch (stage) { |
| case SingleShaderStage::Vertex: |
| return shaderc_spvc_execution_model_vertex; |
| case SingleShaderStage::Fragment: |
| return shaderc_spvc_execution_model_fragment; |
| case SingleShaderStage::Compute: |
| return shaderc_spvc_execution_model_glcompute; |
| default: |
| UNREACHABLE(); |
| return shaderc_spvc_execution_model_invalid; |
| } |
| } |
| } // namespace |
| |
| // static |
| ResultOrError<ShaderModule*> ShaderModule::Create(Device* device, |
| const ShaderModuleDescriptor* descriptor) { |
| std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor)); |
| if (!module) |
| return DAWN_VALIDATION_ERROR("Unable to create ShaderModule"); |
| DAWN_TRY(module->Initialize(descriptor)); |
| return module.release(); |
| } |
| |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) |
| : ShaderModuleBase(device, descriptor) { |
| } |
| |
| MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) { |
| mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize); |
| if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { |
| shaderc_spvc::CompileOptions options = GetMSLCompileOptions(); |
| |
| DAWN_TRY(CheckSpvcSuccess( |
| mSpvcContext.InitializeForMsl(descriptor->code, descriptor->codeSize, options), |
| "Unable to initialize instance of spvc")); |
| |
| spirv_cross::CompilerMSL* compiler; |
| DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetCompiler(reinterpret_cast<void**>(&compiler)), |
| "Unable to get cross compiler")); |
| DAWN_TRY(ExtractSpirvInfo(*compiler)); |
| } else { |
| spirv_cross::CompilerMSL compiler(mSpirv); |
| DAWN_TRY(ExtractSpirvInfo(compiler)); |
| } |
| return {}; |
| } |
| |
| MaybeError ShaderModule::GetFunction(const char* functionName, |
| SingleShaderStage functionStage, |
| const PipelineLayout* layout, |
| ShaderModule::MetalFunctionData* out) { |
| ASSERT(!IsError()); |
| ASSERT(out); |
| std::unique_ptr<spirv_cross::CompilerMSL> compiler_impl; |
| spirv_cross::CompilerMSL* compiler; |
| if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { |
| // Initializing the compiler is needed every call, because this method uses reflection |
| // to mutate the compiler's IR. |
| DAWN_TRY(CheckSpvcSuccess( |
| mSpvcContext.InitializeForMsl(mSpirv.data(), mSpirv.size(), GetMSLCompileOptions()), |
| "Unable to initialize instance of spvc")); |
| DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetCompiler(reinterpret_cast<void**>(&compiler)), |
| "Unable to get cross compiler")); |
| } else { |
| // If these options are changed, the values in DawnSPIRVCrossMSLFastFuzzer.cpp need to |
| // be updated. |
| spirv_cross::CompilerMSL::Options options_msl; |
| |
| // Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146 |
| // Because Metal will reject PointSize builtin if the shader is compiled into a render |
| // pipeline that uses a non-point topology. |
| // TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no |
| // gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332). |
| options_msl.enable_point_size_builtin = false; |
| |
| // Always use vertex buffer 30 (the last one in the vertex buffer table) to contain |
| // the shader storage buffer lengths. |
| options_msl.buffer_size_buffer_index = kBufferLengthBufferSlot; |
| |
| compiler_impl = std::make_unique<spirv_cross::CompilerMSL>(mSpirv); |
| compiler = compiler_impl.get(); |
| compiler->set_msl_options(options_msl); |
| } |
| |
| // By default SPIRV-Cross will give MSL resources indices in increasing order. |
| // To make the MSL indices match the indices chosen in the PipelineLayout, we build |
| // a table of MSLResourceBinding to give to SPIRV-Cross. |
| |
| // Create one resource binding entry per stage per binding. |
| for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const BindGroupLayoutBase::BindingMap& bindingMap = |
| layout->GetBindGroupLayout(group)->GetBindingMap(); |
| |
| for (const auto& it : bindingMap) { |
| BindingNumber bindingNumber = it.first; |
| BindingIndex bindingIndex = it.second; |
| |
| const BindingInfo& bindingInfo = |
| layout->GetBindGroupLayout(group)->GetBindingInfo(bindingIndex); |
| |
| for (auto stage : IterateStages(bindingInfo.visibility)) { |
| uint32_t shaderIndex = layout->GetBindingIndexInfo(stage)[group][bindingIndex]; |
| if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { |
| shaderc_spvc_msl_resource_binding mslBinding; |
| mslBinding.stage = ToSpvcExecutionModel(stage); |
| mslBinding.desc_set = group; |
| mslBinding.binding = bindingNumber; |
| mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler = |
| shaderIndex; |
| DAWN_TRY(CheckSpvcSuccess(mSpvcContext.AddMSLResourceBinding(mslBinding), |
| "Unable to add MSL Resource Binding")); |
| } else { |
| spirv_cross::MSLResourceBinding mslBinding; |
| mslBinding.stage = SpirvExecutionModelForStage(stage); |
| mslBinding.desc_set = group; |
| mslBinding.binding = bindingNumber; |
| mslBinding.msl_buffer = mslBinding.msl_texture = mslBinding.msl_sampler = |
| shaderIndex; |
| |
| compiler->add_msl_resource_binding(mslBinding); |
| } |
| } |
| } |
| } |
| |
| { |
| if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { |
| shaderc_spvc_execution_model executionModel = ToSpvcExecutionModel(functionStage); |
| shaderc_spvc_workgroup_size size; |
| DAWN_TRY(CheckSpvcSuccess( |
| mSpvcContext.GetWorkgroupSize(functionName, executionModel, &size), |
| "Unable to get workgroup size for shader")); |
| out->localWorkgroupSize = MTLSizeMake(size.x, size.y, size.z); |
| } else { |
| spv::ExecutionModel executionModel = SpirvExecutionModelForStage(functionStage); |
| auto size = compiler->get_entry_point(functionName, executionModel).workgroup_size; |
| out->localWorkgroupSize = MTLSizeMake(size.x, size.y, size.z); |
| } |
| } |
| |
| { |
| // SPIRV-Cross also supports re-ordering attributes but it seems to do the correct thing |
| // by default. |
| NSString* mslSource; |
| if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { |
| shaderc_spvc::CompilationResult result; |
| DAWN_TRY(CheckSpvcSuccess(mSpvcContext.CompileShader(&result), |
| "Unable to compile MSL shader")); |
| std::string result_str; |
| DAWN_TRY(CheckSpvcSuccess(result.GetStringOutput(&result_str), |
| "Unable to get MSL shader text")); |
| mslSource = [NSString stringWithFormat:@"%s", result_str.c_str()]; |
| } else { |
| std::string msl = compiler->compile(); |
| mslSource = [NSString stringWithFormat:@"%s", msl.c_str()]; |
| } |
| auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice(); |
| NSError* error = nil; |
| id<MTLLibrary> library = [mtlDevice newLibraryWithSource:mslSource |
| options:nil |
| error:&error]; |
| if (error != nil) { |
| // TODO(cwallez@chromium.org): Switch that NSLog to use dawn::InfoLog or even be |
| // folded in the DAWN_VALIDATION_ERROR |
| NSLog(@"MTLDevice newLibraryWithSource => %@", error); |
| if (error.code != MTLLibraryErrorCompileWarning) { |
| return DAWN_VALIDATION_ERROR("Unable to create library object"); |
| } |
| } |
| |
| // TODO(kainino@chromium.org): make this somehow more robust; it needs to behave like |
| // clean_func_name: |
| // https://github.com/KhronosGroup/SPIRV-Cross/blob/4e915e8c483e319d0dd7a1fa22318bef28f8cca3/spirv_msl.cpp#L1213 |
| if (strcmp(functionName, "main") == 0) { |
| functionName = "main0"; |
| } |
| |
| NSString* name = [NSString stringWithFormat:@"%s", functionName]; |
| out->function = [library newFunctionWithName:name]; |
| [library release]; |
| } |
| |
| if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) { |
| DAWN_TRY( |
| CheckSpvcSuccess(mSpvcContext.NeedsBufferSizeBuffer(&out->needsStorageBufferLength), |
| "Unable to determine if shader needs buffer size buffer")); |
| } else { |
| out->needsStorageBufferLength = compiler->needs_buffer_size_buffer(); |
| } |
| |
| return {}; |
| } |
| |
| shaderc_spvc::CompileOptions ShaderModule::GetMSLCompileOptions() { |
| // If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to |
| // be updated. |
| shaderc_spvc::CompileOptions options = GetCompileOptions(); |
| |
| // Disable PointSize builtin for https://bugs.chromium.org/p/dawn/issues/detail?id=146 |
| // Because Metal will reject PointSize builtin if the shader is compiled into a render |
| // pipeline that uses a non-point topology. |
| // TODO (hao.x.li@intel.com): Remove this once WebGPU requires there is no |
| // gl_PointSize builtin (https://github.com/gpuweb/gpuweb/issues/332). |
| options.SetMSLEnablePointSizeBuiltIn(false); |
| |
| // Always use vertex buffer 30 (the last one in the vertex buffer table) to contain |
| // the shader storage buffer lengths. |
| options.SetMSLBufferSizeBufferIndex(kBufferLengthBufferSlot); |
| |
| return options; |
| } |
| |
| }} // namespace dawn_native::metal |