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// Copyright 2024 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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#include "src/tint/lang/glsl/writer/helper_test.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::glsl::writer {
namespace {
TEST_F(GlslWriterTest, ConvertU32) {
auto* f = b.Function("a", ty.u32());
b.Append(f->Block(), [&] {
auto* v = b.Var("v", 2_i);
b.Return(f, b.Convert(ty.u32(), v));
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
uint a() {
int v = 2;
return uint(v);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)");
}
} // namespace
} // namespace tint::glsl::writer