| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer f_v_block_ssbo { |
| uvec4 inner[]; |
| } v_1; |
| layout(binding = 1, std430) |
| buffer f_out_block_ssbo { |
| uvec4 inner; |
| } v_2; |
| void main() { |
| uint offset = 16u; |
| uint v_3 = (offset & 4294967280u); |
| uint v_4 = (uint(v_1.inner.length()) * 16u); |
| uint v_5 = 0u; |
| uint v_6 = uaddCarry(16u, v_3, v_5); |
| bool v_7 = (v_4 < mix(4294967295u, v_6, (v_5 == 0u))); |
| uint v_8 = (((mix(v_3, 0u, v_7) * 1u) + (min(uint(0), ((mix(16u, 16u, v_7) / 16u) - 1u)) * 16u)) / 16u); |
| v_2.inner = v_1.inner[v_8]; |
| } |