blob: d53588a84eaa215e945d1107a1ada686ccda49ce [file]
//
// vertex_main
//
struct tint_TransferFunctionParams {
uint mode;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
float4 ootfParam;
};
struct vertex_main_outputs {
float4 tint_symbol : SV_Position;
};
cbuffer cbuffer_arg_0_params : register(b2, space1) {
uint4 arg_0_params[18];
};
Texture2D<float4> arg_0_plane0 : register(t0, space1);
Texture2D<float4> arg_0_plane1 : register(t1, space1);
uint2 tint_v2f32_to_v2u32(float2 value) {
return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx));
}
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_1 = float3((params.G).xxx);
float3 v_2 = float3((params.D).xxx);
float3 v_3 = abs(v);
float3 v_4 = float3(sign(v));
return (((v_3 < v_2)) ? ((v_4 * ((params.C * v_3) + params.F))) : ((v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E))));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float v_5 = tint_ApplyHLGSingleChannel(v.x, params);
float v_6 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_7 = float3((params.C).xxx);
float3 v_8 = float3((params.D).xxx);
float3 v_9 = float3((params.E).xxx);
float3 v_10 = float3((params.A).xxx);
float3 v_11 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx)));
return pow((max((v_11 - v_7), (0.0f).xxx) / (v_8 - (v_9 * v_11))), ((1.0f).xxx / v_10));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return (0.0f).xxx;
}
/* unreachable */
return (0.0f).xxx;
}
float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 v_12 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform));
uint2 v_13 = tint_v2f32_to_v2u32(v_12);
float3 v_14 = (0.0f).xxx;
float v_15 = 0.0f;
if ((params.numPlanes == 1u)) {
int2 v_16 = int2(v_13);
float4 v_17 = plane_0.Load(int3(v_16, int(0u)));
v_14 = v_17.xyz;
v_15 = v_17.w;
} else {
int2 v_18 = int2(v_13);
float v_19 = plane_0.Load(int3(v_18, int(0u))).x;
int2 v_20 = int2(tint_v2f32_to_v2u32((v_12 * params.plane1CoordFactor)));
v_14 = mul(params.yuvToRgbConversionMatrix, float4(v_19, plane_1.Load(int3(v_20, int(0u))).xy, 1.0f));
v_15 = 1.0f;
}
float3 v_21 = v_14;
float3 v_22 = (0.0f).xxx;
if ((params.doYuvToRgbConversionOnly == 0u)) {
tint_TransferFunctionParams v_23 = params.srcTransferFunction;
float3 v_24 = tint_ApplySrcTransferFunction(v_21, v_23);
float3 v_25 = (0.0f).xxx;
if ((params.ootfParam.w != 0.0f)) {
float v_26 = dot(params.ootfParam.xyz, v_24);
v_25 = (v_24 * (float(sign(v_26)) * pow(abs(v_26), params.ootfParam.w)));
} else {
v_25 = v_24;
}
tint_TransferFunctionParams v_27 = params.dstTransferFunction;
v_22 = tint_ApplyGammaTransferFunction(mul(v_25, params.gamutConversionMatrix), v_27);
} else {
v_22 = v_21;
}
return float4(v_22, v_15);
}
float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords));
}
float3x2 v_28(uint start_byte_offset) {
uint4 v_29 = arg_0_params[(start_byte_offset / 16u)];
float2 v_30 = asfloat((((((start_byte_offset & 15u) >> 2u) == 2u)) ? (v_29.zw) : (v_29.xy)));
uint v_31 = (8u + start_byte_offset);
uint4 v_32 = arg_0_params[(v_31 / 16u)];
float2 v_33 = asfloat((((((v_31 & 15u) >> 2u) == 2u)) ? (v_32.zw) : (v_32.xy)));
uint v_34 = (16u + start_byte_offset);
uint4 v_35 = arg_0_params[(v_34 / 16u)];
return float3x2(v_30, v_33, asfloat((((((v_34 & 15u) >> 2u) == 2u)) ? (v_35.zw) : (v_35.xy))));
}
float3x3 v_36(uint start_byte_offset) {
return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz));
}
tint_TransferFunctionParams v_37(uint start_byte_offset) {
uint v_38 = (4u + start_byte_offset);
uint v_39 = (8u + start_byte_offset);
uint v_40 = (12u + start_byte_offset);
uint v_41 = (16u + start_byte_offset);
uint v_42 = (20u + start_byte_offset);
uint v_43 = (24u + start_byte_offset);
uint v_44 = (28u + start_byte_offset);
tint_TransferFunctionParams v_45 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[(v_38 / 16u)][((v_38 & 15u) >> 2u)]), asfloat(arg_0_params[(v_39 / 16u)][((v_39 & 15u) >> 2u)]), asfloat(arg_0_params[(v_40 / 16u)][((v_40 & 15u) >> 2u)]), asfloat(arg_0_params[(v_41 / 16u)][((v_41 & 15u) >> 2u)]), asfloat(arg_0_params[(v_42 / 16u)][((v_42 & 15u) >> 2u)]), asfloat(arg_0_params[(v_43 / 16u)][((v_43 & 15u) >> 2u)]), asfloat(arg_0_params[(v_44 / 16u)][((v_44 & 15u) >> 2u)])};
return v_45;
}
float3x4 v_46(uint start_byte_offset) {
return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)]));
}
tint_ExternalTextureParams v_47(uint start_byte_offset) {
uint v_48 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)];
uint v_49 = (4u + start_byte_offset);
uint v_50 = arg_0_params[(v_49 / 16u)][((v_49 & 15u) >> 2u)];
float3x4 v_51 = v_46((16u + start_byte_offset));
tint_TransferFunctionParams v_52 = v_37((64u + start_byte_offset));
tint_TransferFunctionParams v_53 = v_37((96u + start_byte_offset));
float3x3 v_54 = v_36((128u + start_byte_offset));
float3x2 v_55 = v_28((176u + start_byte_offset));
float3x2 v_56 = v_28((200u + start_byte_offset));
uint v_57 = (224u + start_byte_offset);
uint4 v_58 = arg_0_params[(v_57 / 16u)];
float2 v_59 = asfloat((((((v_57 & 15u) >> 2u) == 2u)) ? (v_58.zw) : (v_58.xy)));
uint v_60 = (232u + start_byte_offset);
uint4 v_61 = arg_0_params[(v_60 / 16u)];
float2 v_62 = asfloat((((((v_60 & 15u) >> 2u) == 2u)) ? (v_61.zw) : (v_61.xy)));
uint v_63 = (240u + start_byte_offset);
uint4 v_64 = arg_0_params[(v_63 / 16u)];
float2 v_65 = asfloat((((((v_63 & 15u) >> 2u) == 2u)) ? (v_64.zw) : (v_64.xy)));
uint v_66 = (248u + start_byte_offset);
uint4 v_67 = arg_0_params[(v_66 / 16u)];
float2 v_68 = asfloat((((((v_66 & 15u) >> 2u) == 2u)) ? (v_67.zw) : (v_67.xy)));
uint v_69 = (256u + start_byte_offset);
uint4 v_70 = arg_0_params[(v_69 / 16u)];
uint2 v_71 = (((((v_69 & 15u) >> 2u) == 2u)) ? (v_70.zw) : (v_70.xy));
uint v_72 = (264u + start_byte_offset);
uint4 v_73 = arg_0_params[(v_72 / 16u)];
float2 v_74 = asfloat((((((v_72 & 15u) >> 2u) == 2u)) ? (v_73.zw) : (v_73.xy)));
tint_ExternalTextureParams v_75 = {v_48, v_50, v_51, v_52, v_53, v_54, v_55, v_56, v_59, v_62, v_65, v_68, v_71, v_74, asfloat(arg_0_params[((272u + start_byte_offset) / 16u)])};
return v_75;
}
void doTextureLoad() {
tint_ExternalTextureParams v_76 = v_47(0u);
float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_76, (int(0)).xx);
}
float4 vertex_main_inner() {
doTextureLoad();
return (0.0f).xxxx;
}
vertex_main_outputs vertex_main() {
vertex_main_outputs v_77 = {vertex_main_inner()};
return v_77;
}
//
// fragment_main
//
struct tint_TransferFunctionParams {
uint mode;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
float4 ootfParam;
};
cbuffer cbuffer_arg_0_params : register(b2, space1) {
uint4 arg_0_params[18];
};
Texture2D<float4> arg_0_plane0 : register(t0, space1);
Texture2D<float4> arg_0_plane1 : register(t1, space1);
uint2 tint_v2f32_to_v2u32(float2 value) {
return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx));
}
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_1 = float3((params.G).xxx);
float3 v_2 = float3((params.D).xxx);
float3 v_3 = abs(v);
float3 v_4 = float3(sign(v));
return (((v_3 < v_2)) ? ((v_4 * ((params.C * v_3) + params.F))) : ((v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E))));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float v_5 = tint_ApplyHLGSingleChannel(v.x, params);
float v_6 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_7 = float3((params.C).xxx);
float3 v_8 = float3((params.D).xxx);
float3 v_9 = float3((params.E).xxx);
float3 v_10 = float3((params.A).xxx);
float3 v_11 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx)));
return pow((max((v_11 - v_7), (0.0f).xxx) / (v_8 - (v_9 * v_11))), ((1.0f).xxx / v_10));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return (0.0f).xxx;
}
/* unreachable */
return (0.0f).xxx;
}
float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 v_12 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform));
uint2 v_13 = tint_v2f32_to_v2u32(v_12);
float3 v_14 = (0.0f).xxx;
float v_15 = 0.0f;
if ((params.numPlanes == 1u)) {
int2 v_16 = int2(v_13);
float4 v_17 = plane_0.Load(int3(v_16, int(0u)));
v_14 = v_17.xyz;
v_15 = v_17.w;
} else {
int2 v_18 = int2(v_13);
float v_19 = plane_0.Load(int3(v_18, int(0u))).x;
int2 v_20 = int2(tint_v2f32_to_v2u32((v_12 * params.plane1CoordFactor)));
v_14 = mul(params.yuvToRgbConversionMatrix, float4(v_19, plane_1.Load(int3(v_20, int(0u))).xy, 1.0f));
v_15 = 1.0f;
}
float3 v_21 = v_14;
float3 v_22 = (0.0f).xxx;
if ((params.doYuvToRgbConversionOnly == 0u)) {
tint_TransferFunctionParams v_23 = params.srcTransferFunction;
float3 v_24 = tint_ApplySrcTransferFunction(v_21, v_23);
float3 v_25 = (0.0f).xxx;
if ((params.ootfParam.w != 0.0f)) {
float v_26 = dot(params.ootfParam.xyz, v_24);
v_25 = (v_24 * (float(sign(v_26)) * pow(abs(v_26), params.ootfParam.w)));
} else {
v_25 = v_24;
}
tint_TransferFunctionParams v_27 = params.dstTransferFunction;
v_22 = tint_ApplyGammaTransferFunction(mul(v_25, params.gamutConversionMatrix), v_27);
} else {
v_22 = v_21;
}
return float4(v_22, v_15);
}
float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords));
}
float3x2 v_28(uint start_byte_offset) {
uint4 v_29 = arg_0_params[(start_byte_offset / 16u)];
float2 v_30 = asfloat((((((start_byte_offset & 15u) >> 2u) == 2u)) ? (v_29.zw) : (v_29.xy)));
uint v_31 = (8u + start_byte_offset);
uint4 v_32 = arg_0_params[(v_31 / 16u)];
float2 v_33 = asfloat((((((v_31 & 15u) >> 2u) == 2u)) ? (v_32.zw) : (v_32.xy)));
uint v_34 = (16u + start_byte_offset);
uint4 v_35 = arg_0_params[(v_34 / 16u)];
return float3x2(v_30, v_33, asfloat((((((v_34 & 15u) >> 2u) == 2u)) ? (v_35.zw) : (v_35.xy))));
}
float3x3 v_36(uint start_byte_offset) {
return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz));
}
tint_TransferFunctionParams v_37(uint start_byte_offset) {
uint v_38 = (4u + start_byte_offset);
uint v_39 = (8u + start_byte_offset);
uint v_40 = (12u + start_byte_offset);
uint v_41 = (16u + start_byte_offset);
uint v_42 = (20u + start_byte_offset);
uint v_43 = (24u + start_byte_offset);
uint v_44 = (28u + start_byte_offset);
tint_TransferFunctionParams v_45 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[(v_38 / 16u)][((v_38 & 15u) >> 2u)]), asfloat(arg_0_params[(v_39 / 16u)][((v_39 & 15u) >> 2u)]), asfloat(arg_0_params[(v_40 / 16u)][((v_40 & 15u) >> 2u)]), asfloat(arg_0_params[(v_41 / 16u)][((v_41 & 15u) >> 2u)]), asfloat(arg_0_params[(v_42 / 16u)][((v_42 & 15u) >> 2u)]), asfloat(arg_0_params[(v_43 / 16u)][((v_43 & 15u) >> 2u)]), asfloat(arg_0_params[(v_44 / 16u)][((v_44 & 15u) >> 2u)])};
return v_45;
}
float3x4 v_46(uint start_byte_offset) {
return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)]));
}
tint_ExternalTextureParams v_47(uint start_byte_offset) {
uint v_48 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)];
uint v_49 = (4u + start_byte_offset);
uint v_50 = arg_0_params[(v_49 / 16u)][((v_49 & 15u) >> 2u)];
float3x4 v_51 = v_46((16u + start_byte_offset));
tint_TransferFunctionParams v_52 = v_37((64u + start_byte_offset));
tint_TransferFunctionParams v_53 = v_37((96u + start_byte_offset));
float3x3 v_54 = v_36((128u + start_byte_offset));
float3x2 v_55 = v_28((176u + start_byte_offset));
float3x2 v_56 = v_28((200u + start_byte_offset));
uint v_57 = (224u + start_byte_offset);
uint4 v_58 = arg_0_params[(v_57 / 16u)];
float2 v_59 = asfloat((((((v_57 & 15u) >> 2u) == 2u)) ? (v_58.zw) : (v_58.xy)));
uint v_60 = (232u + start_byte_offset);
uint4 v_61 = arg_0_params[(v_60 / 16u)];
float2 v_62 = asfloat((((((v_60 & 15u) >> 2u) == 2u)) ? (v_61.zw) : (v_61.xy)));
uint v_63 = (240u + start_byte_offset);
uint4 v_64 = arg_0_params[(v_63 / 16u)];
float2 v_65 = asfloat((((((v_63 & 15u) >> 2u) == 2u)) ? (v_64.zw) : (v_64.xy)));
uint v_66 = (248u + start_byte_offset);
uint4 v_67 = arg_0_params[(v_66 / 16u)];
float2 v_68 = asfloat((((((v_66 & 15u) >> 2u) == 2u)) ? (v_67.zw) : (v_67.xy)));
uint v_69 = (256u + start_byte_offset);
uint4 v_70 = arg_0_params[(v_69 / 16u)];
uint2 v_71 = (((((v_69 & 15u) >> 2u) == 2u)) ? (v_70.zw) : (v_70.xy));
uint v_72 = (264u + start_byte_offset);
uint4 v_73 = arg_0_params[(v_72 / 16u)];
float2 v_74 = asfloat((((((v_72 & 15u) >> 2u) == 2u)) ? (v_73.zw) : (v_73.xy)));
tint_ExternalTextureParams v_75 = {v_48, v_50, v_51, v_52, v_53, v_54, v_55, v_56, v_59, v_62, v_65, v_68, v_71, v_74, asfloat(arg_0_params[((272u + start_byte_offset) / 16u)])};
return v_75;
}
void doTextureLoad() {
tint_ExternalTextureParams v_76 = v_47(0u);
float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_76, (int(0)).xx);
}
void fragment_main() {
doTextureLoad();
}
//
// compute_main
//
struct tint_TransferFunctionParams {
uint mode;
float A;
float B;
float C;
float D;
float E;
float F;
float G;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_TransferFunctionParams srcTransferFunction;
tint_TransferFunctionParams dstTransferFunction;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 apparentSize;
float2 plane1CoordFactor;
float4 ootfParam;
};
cbuffer cbuffer_arg_0_params : register(b2, space1) {
uint4 arg_0_params[18];
};
Texture2D<float4> arg_0_plane0 : register(t0, space1);
Texture2D<float4> arg_0_plane1 : register(t1, space1);
uint2 tint_v2f32_to_v2u32(float2 value) {
return uint2(clamp(value, (0.0f).xx, (4294967040.0f).xx));
}
float3 tint_ApplyGammaTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_1 = float3((params.G).xxx);
float3 v_2 = float3((params.D).xxx);
float3 v_3 = abs(v);
float3 v_4 = float3(sign(v));
return (((v_3 < v_2)) ? ((v_4 * ((params.C * v_3) + params.F))) : ((v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E))));
}
float tint_ApplyHLGSingleChannel(float v, tint_TransferFunctionParams params) {
if ((v <= params.D)) {
return ((v * v) / params.E);
} else {
return ((params.B + exp(((v - params.C) / params.A))) / params.F);
}
/* unreachable */
return 0.0f;
}
float3 tint_ApplyHLGTransferFunction(float3 v, tint_TransferFunctionParams params) {
float v_5 = tint_ApplyHLGSingleChannel(v.x, params);
float v_6 = tint_ApplyHLGSingleChannel(v.y, params);
return float3(v_5, v_6, tint_ApplyHLGSingleChannel(v.z, params));
}
float3 tint_ApplyPQTransferFunction(float3 v, tint_TransferFunctionParams params) {
float3 v_7 = float3((params.C).xxx);
float3 v_8 = float3((params.D).xxx);
float3 v_9 = float3((params.E).xxx);
float3 v_10 = float3((params.A).xxx);
float3 v_11 = pow(clamp(v, (0.0f).xxx, (1.0f).xxx), ((1.0f).xxx / float3((params.B).xxx)));
return pow((max((v_11 - v_7), (0.0f).xxx) / (v_8 - (v_9 * v_11))), ((1.0f).xxx / v_10));
}
float3 tint_ApplySrcTransferFunction(float3 v, tint_TransferFunctionParams params) {
if ((params.mode == 0u)) {
return tint_ApplyGammaTransferFunction(v, params);
} else {
if ((params.mode == 1u)) {
return tint_ApplyHLGTransferFunction(v, params);
} else {
return tint_ApplyPQTransferFunction(v, params);
}
/* unreachable */
return (0.0f).xxx;
}
/* unreachable */
return (0.0f).xxx;
}
float4 tint_TextureLoadMultiplanarExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) {
float2 v_12 = round(mul(float3(float2(min(coords, params.apparentSize)), 1.0f), params.loadTransform));
uint2 v_13 = tint_v2f32_to_v2u32(v_12);
float3 v_14 = (0.0f).xxx;
float v_15 = 0.0f;
if ((params.numPlanes == 1u)) {
int2 v_16 = int2(v_13);
float4 v_17 = plane_0.Load(int3(v_16, int(0u)));
v_14 = v_17.xyz;
v_15 = v_17.w;
} else {
int2 v_18 = int2(v_13);
float v_19 = plane_0.Load(int3(v_18, int(0u))).x;
int2 v_20 = int2(tint_v2f32_to_v2u32((v_12 * params.plane1CoordFactor)));
v_14 = mul(params.yuvToRgbConversionMatrix, float4(v_19, plane_1.Load(int3(v_20, int(0u))).xy, 1.0f));
v_15 = 1.0f;
}
float3 v_21 = v_14;
float3 v_22 = (0.0f).xxx;
if ((params.doYuvToRgbConversionOnly == 0u)) {
tint_TransferFunctionParams v_23 = params.srcTransferFunction;
float3 v_24 = tint_ApplySrcTransferFunction(v_21, v_23);
float3 v_25 = (0.0f).xxx;
if ((params.ootfParam.w != 0.0f)) {
float v_26 = dot(params.ootfParam.xyz, v_24);
v_25 = (v_24 * (float(sign(v_26)) * pow(abs(v_26), params.ootfParam.w)));
} else {
v_25 = v_24;
}
tint_TransferFunctionParams v_27 = params.dstTransferFunction;
v_22 = tint_ApplyGammaTransferFunction(mul(v_25, params.gamutConversionMatrix), v_27);
} else {
v_22 = v_21;
}
return float4(v_22, v_15);
}
float4 textureLoad2d(Texture2D<float4> texture_plane0, Texture2D<float4> texture_plane1, tint_ExternalTextureParams texture_params, int2 coords) {
return tint_TextureLoadMultiplanarExternal(texture_plane0, texture_plane1, texture_params, uint2(coords));
}
float3x2 v_28(uint start_byte_offset) {
uint4 v_29 = arg_0_params[(start_byte_offset / 16u)];
float2 v_30 = asfloat((((((start_byte_offset & 15u) >> 2u) == 2u)) ? (v_29.zw) : (v_29.xy)));
uint v_31 = (8u + start_byte_offset);
uint4 v_32 = arg_0_params[(v_31 / 16u)];
float2 v_33 = asfloat((((((v_31 & 15u) >> 2u) == 2u)) ? (v_32.zw) : (v_32.xy)));
uint v_34 = (16u + start_byte_offset);
uint4 v_35 = arg_0_params[(v_34 / 16u)];
return float3x2(v_30, v_33, asfloat((((((v_34 & 15u) >> 2u) == 2u)) ? (v_35.zw) : (v_35.xy))));
}
float3x3 v_36(uint start_byte_offset) {
return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz));
}
tint_TransferFunctionParams v_37(uint start_byte_offset) {
uint v_38 = (4u + start_byte_offset);
uint v_39 = (8u + start_byte_offset);
uint v_40 = (12u + start_byte_offset);
uint v_41 = (16u + start_byte_offset);
uint v_42 = (20u + start_byte_offset);
uint v_43 = (24u + start_byte_offset);
uint v_44 = (28u + start_byte_offset);
tint_TransferFunctionParams v_45 = {arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)], asfloat(arg_0_params[(v_38 / 16u)][((v_38 & 15u) >> 2u)]), asfloat(arg_0_params[(v_39 / 16u)][((v_39 & 15u) >> 2u)]), asfloat(arg_0_params[(v_40 / 16u)][((v_40 & 15u) >> 2u)]), asfloat(arg_0_params[(v_41 / 16u)][((v_41 & 15u) >> 2u)]), asfloat(arg_0_params[(v_42 / 16u)][((v_42 & 15u) >> 2u)]), asfloat(arg_0_params[(v_43 / 16u)][((v_43 & 15u) >> 2u)]), asfloat(arg_0_params[(v_44 / 16u)][((v_44 & 15u) >> 2u)])};
return v_45;
}
float3x4 v_46(uint start_byte_offset) {
return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)]));
}
tint_ExternalTextureParams v_47(uint start_byte_offset) {
uint v_48 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)];
uint v_49 = (4u + start_byte_offset);
uint v_50 = arg_0_params[(v_49 / 16u)][((v_49 & 15u) >> 2u)];
float3x4 v_51 = v_46((16u + start_byte_offset));
tint_TransferFunctionParams v_52 = v_37((64u + start_byte_offset));
tint_TransferFunctionParams v_53 = v_37((96u + start_byte_offset));
float3x3 v_54 = v_36((128u + start_byte_offset));
float3x2 v_55 = v_28((176u + start_byte_offset));
float3x2 v_56 = v_28((200u + start_byte_offset));
uint v_57 = (224u + start_byte_offset);
uint4 v_58 = arg_0_params[(v_57 / 16u)];
float2 v_59 = asfloat((((((v_57 & 15u) >> 2u) == 2u)) ? (v_58.zw) : (v_58.xy)));
uint v_60 = (232u + start_byte_offset);
uint4 v_61 = arg_0_params[(v_60 / 16u)];
float2 v_62 = asfloat((((((v_60 & 15u) >> 2u) == 2u)) ? (v_61.zw) : (v_61.xy)));
uint v_63 = (240u + start_byte_offset);
uint4 v_64 = arg_0_params[(v_63 / 16u)];
float2 v_65 = asfloat((((((v_63 & 15u) >> 2u) == 2u)) ? (v_64.zw) : (v_64.xy)));
uint v_66 = (248u + start_byte_offset);
uint4 v_67 = arg_0_params[(v_66 / 16u)];
float2 v_68 = asfloat((((((v_66 & 15u) >> 2u) == 2u)) ? (v_67.zw) : (v_67.xy)));
uint v_69 = (256u + start_byte_offset);
uint4 v_70 = arg_0_params[(v_69 / 16u)];
uint2 v_71 = (((((v_69 & 15u) >> 2u) == 2u)) ? (v_70.zw) : (v_70.xy));
uint v_72 = (264u + start_byte_offset);
uint4 v_73 = arg_0_params[(v_72 / 16u)];
float2 v_74 = asfloat((((((v_72 & 15u) >> 2u) == 2u)) ? (v_73.zw) : (v_73.xy)));
tint_ExternalTextureParams v_75 = {v_48, v_50, v_51, v_52, v_53, v_54, v_55, v_56, v_59, v_62, v_65, v_68, v_71, v_74, asfloat(arg_0_params[((272u + start_byte_offset) / 16u)])};
return v_75;
}
void doTextureLoad() {
tint_ExternalTextureParams v_76 = v_47(0u);
float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_76, (int(0)).xx);
}
[numthreads(1, 1, 1)]
void compute_main() {
doTextureLoad();
}