commit | 8186b85570d1479497ba14e48e7dd6e63dd4f27f | [log] [tgz] |
---|---|---|
author | Colin Blundell <blundell@chromium.org> | Tue Jan 09 13:04:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 09 13:04:20 2024 +0000 |
tree | 9061f4d25610e905128a264b85a0f57ff651157c | |
parent | d98c29e4403851696da11684c6f45ca840defd16 [diff] |
[Mac] Move MetalPixelFormat() to UtilsMetal Will facilitate extracting creation of TextureMtl objects from TextureMTL.mm to UtilsMetal, which itself is necessary to allow SharedTextureMemoryMTL to create and cache TextureMtl objects. Change-Id: I382392d2e532aadcd42db8ffe93259e8286db342 Bug: dawn:2152, 1493854 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168647 Commit-Queue: Colin Blundell <blundell@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.