commit | 8191f846cc5e5401b60b57a5df2cebe132502c97 | [log] [tgz] |
---|---|---|
author | Nicolas Capens <capn@google.com> | Mon Apr 04 21:00:52 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 04 21:00:52 2022 +0000 |
tree | edf2dbf31cb322d7441962c3885ee3617a526036 | |
parent | e8498e7f04ff7e279951c727ec4c40fe187f0dd7 [diff] |
Remove swiftshader_spirv_tools_dir SwiftShader now uses an independent build of SPIRV-Tools dependencies, like in other environments. Bug: b/158002593 Change-Id: I2149b99fc4b4f615c77c589ae9e5eb880f37feb6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85660 Auto-Submit: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.