| bug/tint/1081.wgsl:9:25 warning: integral user-defined fragment inputs must have a flat interpolation attribute |
| fn main([[location(1)]] x: vec3<i32>) -> [[location(2)]] i32 { |
| ^ |
| |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_2 { |
| int3 x [[user(locn1)]]; |
| }; |
| struct tint_symbol_3 { |
| int value [[color(2)]]; |
| }; |
| |
| int f(int x) { |
| if ((x == 10)) { |
| discard_fragment(); |
| } |
| return x; |
| } |
| |
| int tint_symbol_inner(int3 x) { |
| int y = x[0]; |
| while (true) { |
| int const r = f(y); |
| if ((r == 0)) { |
| break; |
| } |
| } |
| return y; |
| } |
| |
| fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| int const inner_result = tint_symbol_inner(tint_symbol_1.x); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |