Texture2D<uint4> Src : register(t0, space0); | |
RWTexture2D<uint4> Dst : register(u1, space0); | |
void main_1() { | |
uint4 srcValue = uint4(0u, 0u, 0u, 0u); | |
const uint4 x_18 = Src.Load(int3(0, 0, 0)); | |
srcValue = x_18; | |
const uint x_22 = srcValue.x; | |
srcValue.x = (x_22 + asuint(1)); | |
Dst[int2(0, 0)] = srcValue; | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
main_1(); | |
return; | |
} |