[[group(0), binding(0)]] var Src : texture_2d<u32>; | |
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>; | |
[[stage(compute), workgroup_size(1)]] | |
fn main() { | |
var srcValue : vec4<u32>; | |
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0); | |
srcValue = x_22; | |
let x_24 : u32 = srcValue.x; | |
let x_25 : u32 = (x_24 + 1u); | |
let x_27 : vec4<u32> = srcValue; | |
textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx); | |
return; | |
} |