| #version 310 es |
| precision mediump float; |
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| layout (binding = 0) buffer S_1 { |
| float a; |
| } b0; |
| layout (binding = 0) buffer S_2 { |
| float a; |
| } b1; |
| layout (binding = 0) buffer S_3 { |
| float a; |
| } b2; |
| layout (binding = 0) buffer S_4 { |
| float a; |
| } b3; |
| layout (binding = 0) buffer S_5 { |
| float a; |
| } b4; |
| layout (binding = 0) buffer S_6 { |
| float a; |
| } b5; |
| layout (binding = 0) buffer S_7 { |
| float a; |
| } b6; |
| layout (binding = 0) buffer S_8 { |
| float a; |
| } b7; |
| layout (binding = 1) uniform S_9 { |
| float a; |
| } b8; |
| layout (binding = 1) uniform S_10 { |
| float a; |
| } b9; |
| layout (binding = 1) uniform S_11 { |
| float a; |
| } b10; |
| layout (binding = 1) uniform S_12 { |
| float a; |
| } b11; |
| layout (binding = 1) uniform S_13 { |
| float a; |
| } b12; |
| layout (binding = 1) uniform S_14 { |
| float a; |
| } b13; |
| layout (binding = 1) uniform S_15 { |
| float a; |
| } b14; |
| layout (binding = 1) uniform S_16 { |
| float a; |
| } b15; |
| uniform highp sampler2D t0; |
| uniform highp sampler2D t1; |
| uniform highp sampler2D t2; |
| uniform highp sampler2D t3; |
| uniform highp sampler2D t4; |
| uniform highp sampler2D t5; |
| uniform highp sampler2D t6; |
| uniform highp sampler2D t7; |
| uniform highp sampler2D t8; |
| uniform highp sampler2D t9; |
| uniform highp sampler2D t10; |
| uniform highp sampler2D t11; |
| uniform highp sampler2D t12; |
| uniform highp sampler2D t13; |
| uniform highp sampler2D t14; |
| uniform highp sampler2D t15; |
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| void tint_symbol() { |
| return; |
| } |
| void main() { |
| tint_symbol(); |
| } |
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