blob: 91092b701951274d5c6eb15c6506432a19cff094 [file] [log] [blame]
// crbug.com/tint/959
// Test that we automatically remap resource numbers into a flat namespace for
// MSL. Use some high binding numbers to also test that the remapped numbers are
// densely packed starting at 0.
[[block]]
struct S {
a : f32;
};
[[group(0), binding(0)]] var<storage> b0 : S;
[[group(1), binding(0)]] var<storage> b1 : S;
[[group(2), binding(0)]] var<storage> b2 : S;
[[group(3), binding(0)]] var<storage> b3 : S;
[[group(4), binding(0)]] var<storage> b4 : S;
[[group(5), binding(0)]] var<storage> b5 : S;
[[group(6), binding(0)]] var<storage> b6 : S;
[[group(7), binding(0)]] var<storage> b7 : S;
[[group(9), binding(1)]] var<uniform> b8 : S;
[[group(8), binding(1)]] var<uniform> b9 : S;
[[group(10), binding(1)]] var<uniform> b10 : S;
[[group(11), binding(1)]] var<uniform> b11 : S;
[[group(12), binding(1)]] var<uniform> b12 : S;
[[group(13), binding(1)]] var<uniform> b13 : S;
[[group(14), binding(1)]] var<uniform> b14 : S;
[[group(15), binding(1)]] var<uniform> b15 : S;
[[group(0), binding(1)]] var t0 : texture_2d<f32>;
[[group(1), binding(1)]] var t1 : texture_2d<f32>;
[[group(2), binding(1)]] var t2 : texture_2d<f32>;
[[group(3), binding(1)]] var t3 : texture_2d<f32>;
[[group(4), binding(1)]] var t4 : texture_2d<f32>;
[[group(5), binding(1)]] var t5 : texture_2d<f32>;
[[group(6), binding(1)]] var t6 : texture_2d<f32>;
[[group(7), binding(1)]] var t7 : texture_2d<f32>;
[[group(8), binding(200)]] var t8 : texture_depth_2d;
[[group(9), binding(200)]] var t9 : texture_depth_2d;
[[group(10), binding(200)]] var t10 : texture_depth_2d;
[[group(11), binding(200)]] var t11 : texture_depth_2d;
[[group(12), binding(200)]] var t12 : texture_depth_2d;
[[group(13), binding(200)]] var t13 : texture_depth_2d;
[[group(14), binding(200)]] var t14 : texture_depth_2d;
[[group(15), binding(200)]] var t15 : texture_depth_2d;
[[group(0), binding(200)]] var s0 : sampler;
[[group(1), binding(200)]] var s1 : sampler;
[[group(2), binding(200)]] var s2 : sampler;
[[group(3), binding(200)]] var s3 : sampler;
[[group(4), binding(200)]] var s4 : sampler;
[[group(5), binding(200)]] var s5 : sampler;
[[group(6), binding(200)]] var s6 : sampler;
[[group(7), binding(200)]] var s7 : sampler;
[[group(8), binding(300)]] var s8 : sampler_comparison;
[[group(9), binding(300)]] var s9 : sampler_comparison;
[[group(10), binding(300)]] var s10 : sampler_comparison;
[[group(11), binding(300)]] var s11 : sampler_comparison;
[[group(12), binding(300)]] var s12 : sampler_comparison;
[[group(13), binding(300)]] var s13 : sampler_comparison;
[[group(14), binding(300)]] var s14 : sampler_comparison;
[[group(15), binding(300)]] var s15 : sampler_comparison;
[[stage(fragment)]]
fn main() {
_ = b0;
_ = b1;
_ = b2;
_ = b3;
_ = b4;
_ = b5;
_ = b6;
_ = b7;
_ = b8;
_ = b9;
_ = b10;
_ = b11;
_ = b12;
_ = b13;
_ = b14;
_ = b15;
_ = t0;
_ = t1;
_ = t2;
_ = t3;
_ = t4;
_ = t5;
_ = t6;
_ = t7;
_ = t8;
_ = t9;
_ = t10;
_ = t11;
_ = t12;
_ = t13;
_ = t14;
_ = t15;
_ = s0;
_ = s1;
_ = s2;
_ = s3;
_ = s4;
_ = s5;
_ = s6;
_ = s7;
_ = s8;
_ = s9;
_ = s10;
_ = s11;
_ = s12;
_ = s13;
_ = s14;
_ = s15;
}