| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct ResultMatrix { |
| /* 0x0000 */ float numbers[1]; |
| }; |
| struct FirstMatrix { |
| float numbers[1]; |
| }; |
| struct SecondMatrix { |
| float numbers[1]; |
| }; |
| struct Uniforms { |
| float tint_symbol; |
| int sizeA; |
| int sizeB; |
| }; |
| |
| float binaryOperation_f1_f1_(thread float* const a, thread float* const b) { |
| float x_26 = 0.0f; |
| float const x_13 = *(b); |
| if ((x_13 == 0.0f)) { |
| return 1.0f; |
| } |
| float const x_21 = *(b); |
| if (!((rint((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) { |
| float const x_29 = *(a); |
| float const x_31 = *(b); |
| x_26 = pow(fabs(x_29), x_31); |
| } else { |
| float const x_34 = *(a); |
| float const x_36 = *(a); |
| float const x_38 = *(b); |
| x_26 = (sign(x_34) * pow(fabs(x_36), x_38)); |
| } |
| float const x_41 = x_26; |
| return x_41; |
| } |
| |
| void main_1(thread uint3* const tint_symbol_2, device ResultMatrix* const tint_symbol_3) { |
| int index = 0; |
| int a_1 = 0; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| uint const x_54 = (*(tint_symbol_2))[0]; |
| index = as_type<int>(x_54); |
| a_1 = -10; |
| int const x_63 = index; |
| param = -4.0f; |
| param_1 = -3.0f; |
| float const x_68 = binaryOperation_f1_f1_(&(param), &(param_1)); |
| (*(tint_symbol_3)).numbers[x_63] = x_68; |
| return; |
| } |
| |
| void tint_symbol_1_inner(uint3 gl_GlobalInvocationID_param, thread uint3* const tint_symbol_4, device ResultMatrix* const tint_symbol_5) { |
| *(tint_symbol_4) = gl_GlobalInvocationID_param; |
| main_1(tint_symbol_4, tint_symbol_5); |
| } |
| |
| kernel void tint_symbol_1(device ResultMatrix* tint_symbol_7 [[buffer(0)]], uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]]) { |
| thread uint3 tint_symbol_6 = 0u; |
| tint_symbol_1_inner(gl_GlobalInvocationID_param, &(tint_symbol_6), tint_symbol_7); |
| return; |
| } |
| |