#version 310 es | |
precision mediump float; | |
struct tint_symbol { | |
vec4 value; | |
}; | |
vec4 frag_main_inner() { | |
float b = 0.0f; | |
vec3 v = vec3(b); | |
return vec4(v, 1.0f); | |
} | |
tint_symbol frag_main() { | |
vec4 inner_result = frag_main_inner(); | |
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
out vec4 value; | |
void main() { | |
tint_symbol outputs; | |
outputs = frag_main(); | |
value = outputs.value; | |
} | |