#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol { | |
float4 value [[color(0)]]; | |
}; | |
float4 frag_main_inner() { | |
float b = 0.0f; | |
float3 v = float3(b); | |
return float4(v, 1.0f); | |
} | |
fragment tint_symbol frag_main() { | |
float4 const inner_result = frag_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |