#version 310 es | |
precision mediump float; | |
layout (binding = 0) uniform Constants_1 { | |
uint zero; | |
} constants; | |
struct S { | |
uint data[3]; | |
}; | |
S s = S(uint[3](0u, 0u, 0u)); | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void tint_symbol() { | |
s.data[constants.zero] = 0u; | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |