blob: da3073cbe07634bee244df3e2a77b897f8158cfd [file] [log] [blame]
cbuffer cbuffer_constants : register(b0, space0) {
uint4 constants[1];
};
Texture2DArray<float4> myTexture : register(t1, space0);
RWByteAddressBuffer result : register(u3, space0);
struct tint_symbol_1 {
uint3 GlobalInvocationID : SV_DispatchThreadID;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 GlobalInvocationID = tint_symbol.GlobalInvocationID;
uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
flatIndex = (flatIndex * 1u);
float4 texel = myTexture.Load(int4(GlobalInvocationID.xy, 0, 0));
{
for(uint i = 0u; (i < 1u); i = (i + 1u)) {
result.Store((4u * (flatIndex + i)), asuint(texel.r));
}
}
return;
}