commit | 4e043e9741d726a213b588a369d0c5623370c910 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu May 23 14:10:22 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 23 14:10:22 2024 +0000 |
tree | 97e22aec9feca89fbbf6de142516f22651381529 | |
parent | 494b6ae760b63a0cbb4a844801a3e6e6cec9929f [diff] |
[msl] Add ArrayLengthFromUniform transform Replace calls to the arrayLength() builtin with lengths computed in the shader, based on storage buffer sizes passed via UBOs. Bug: 42251016 Change-Id: Ief7d13067ceebd9782b1bfb7cdf3d8b7c4f0ee02 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188841 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.