| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_36:ptr<function, bool, read_write> = var, false |
| %x_37:ptr<function, vec3<f32>, read_write> = var |
| %x_6:ptr<function, i32, read_write> = var |
| %x_38:ptr<function, vec3<f32>, read_write> = var |
| %x_51:ptr<function, vec3<f32>, read_write> = var |
| %x_54:ptr<function, vec3<f32>, read_write> = var |
| %x_40_phi:ptr<function, bool, read_write> = var |
| %x_55_phi:ptr<function, vec3<f32>, read_write> = var |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| store %x_36, false |
| store %x_40_phi, false |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_45:ptr<function, bool, read_write> = var |
| %x_45_phi:ptr<function, bool, read_write> = var |
| %x_7_phi:ptr<function, i32, read_write> = var |
| %x_51_phi:ptr<function, vec3<f32>, read_write> = var |
| %x_52_phi:ptr<function, bool, read_write> = var |
| %16:bool = load %x_40_phi |
| %x_40:bool = let %16 |
| store %x_6, 0i |
| store %x_45_phi, %x_40 |
| store %x_7_phi, 0i |
| loop [b: $B4] { # loop_2 |
| $B4: { # body |
| %18:bool = load %x_45_phi |
| store %x_45, %18 |
| %19:i32 = load %x_7_phi |
| %x_7:i32 = let %19 |
| store %x_51_phi, vec3<f32>(0.0f) |
| %21:bool = load %x_45 |
| store %x_52_phi, %21 |
| %22:bool = lt %x_7, 0i |
| if %22 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_2 |
| } |
| } |
| store %x_36, true |
| store %x_37, vec3<f32>(1.0f) |
| store %x_51_phi, vec3<f32>(1.0f) |
| store %x_52_phi, true |
| exit_loop # loop_2 |
| } |
| } |
| %23:vec3<f32> = load %x_51_phi |
| store %x_51, %23 |
| %24:bool = load %x_52_phi |
| %x_52:bool = let %24 |
| %26:vec3<f32> = load %x_51 |
| store %x_55_phi, %26 |
| if %x_52 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_54, vec3<f32>(0.0f) |
| store %x_36, true |
| %27:vec3<f32> = load %x_54 |
| store %x_55_phi, %27 |
| exit_loop # loop_1 |
| } |
| } |
| %28:vec3<f32> = load %x_55_phi |
| %x_55:vec3<f32> = let %28 |
| store %x_38, %x_55 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B8: { |
| %31:void = call %main_1 |
| %32:vec4<f32> = load %x_GLF_color |
| %33:main_out = construct %32 |
| ret %33 |
| } |
| } |
| %GLF_live4drawShape_ = func():vec3<f32> { |
| $B9: { |
| %x_57:ptr<function, bool, read_write> = var, false |
| %x_58:ptr<function, vec3<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %x_71:ptr<function, vec3<f32>, read_write> = var |
| %x_74:ptr<function, vec3<f32>, read_write> = var |
| %x_60_phi:ptr<function, bool, read_write> = var |
| %x_75_phi:ptr<function, vec3<f32>, read_write> = var |
| store %x_60_phi, false |
| loop [b: $B10] { # loop_3 |
| $B10: { # body |
| %x_65:ptr<function, bool, read_write> = var |
| %x_65_phi:ptr<function, bool, read_write> = var |
| %x_8_phi:ptr<function, i32, read_write> = var |
| %x_71_phi:ptr<function, vec3<f32>, read_write> = var |
| %x_72_phi:ptr<function, bool, read_write> = var |
| %47:bool = load %x_60_phi |
| %x_60:bool = let %47 |
| store %i, 0i |
| store %x_65_phi, %x_60 |
| store %x_8_phi, 0i |
| loop [b: $B11] { # loop_4 |
| $B11: { # body |
| %49:bool = load %x_65_phi |
| store %x_65, %49 |
| %50:i32 = load %x_8_phi |
| %x_8:i32 = let %50 |
| store %x_71_phi, vec3<f32>(0.0f) |
| %52:bool = load %x_65 |
| store %x_72_phi, %52 |
| %53:bool = lt %x_8, 0i |
| if %53 [t: $B12, f: $B13] { # if_3 |
| $B12: { # true |
| exit_if # if_3 |
| } |
| $B13: { # false |
| exit_loop # loop_4 |
| } |
| } |
| store %x_57, true |
| store %x_58, vec3<f32>(1.0f) |
| store %x_71_phi, vec3<f32>(1.0f) |
| store %x_72_phi, true |
| exit_loop # loop_4 |
| } |
| } |
| %54:vec3<f32> = load %x_71_phi |
| store %x_71, %54 |
| %55:bool = load %x_72_phi |
| %x_72:bool = let %55 |
| %57:vec3<f32> = load %x_71 |
| store %x_75_phi, %57 |
| if %x_72 [t: $B14] { # if_4 |
| $B14: { # true |
| exit_loop # loop_3 |
| } |
| } |
| store %x_74, vec3<f32>(0.0f) |
| store %x_57, true |
| %58:vec3<f32> = load %x_74 |
| store %x_75_phi, %58 |
| exit_loop # loop_3 |
| } |
| } |
| %59:vec3<f32> = load %x_75_phi |
| %x_75:vec3<f32> = let %59 |
| ret %x_75 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |