blob: 80f3ac00d1533682b374e0f8251b255844ad0074 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: Buf1 = struct @align(4) {
result:i32 @offset(0)
}
Buf0 = struct @align(4) {
values:array<u32> @offset(0)
}
$B1: { # root
%x_4:ptr<storage, Buf1, read_write> = var @binding_point(0, 1)
%x_7:ptr<storage, Buf0, read_write> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%i:ptr<function, u32, read_write> = var
%5:ptr<storage, i32, read_write> = access %x_4, 0u
store %5, 1i
store %i, 0u
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%6:u32 = load %i
%x_33:u32 = let %6
%8:bool = lt %x_33, 512u
if %8 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%9:u32 = load %i
%x_36:u32 = let %9
%11:u32 = mul %x_36, 2u
%12:ptr<storage, u32, read_write> = access %x_7, 0u, %11
%13:u32 = load %12
%x_39:u32 = let %13
%15:u32 = load %i
%x_40:u32 = let %15
%17:bool = neq %x_39, %x_40
if %17 [t: $B7] { # if_2
$B7: { # true
%18:ptr<storage, i32, read_write> = access %x_4, 0u
store %18, 0i
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%19:u32 = load %i
%x_45:u32 = let %19
%21:u32 = add %x_45, 1u
store %i, %21
next_iteration # -> $B3
}
}
ret
}
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func():void {
$B8: {
%23:void = call %main_1
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************