|author||Ben Clayton <firstname.lastname@example.org>||Fri Jan 15 17:36:39 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Fri Jan 15 17:36:39 2021 +0000|
StorageTextureTests: Use textureNumLayers() Instead of hardcoding the number of array layers Bug: tint:140 Bug: tint:437 Change-Id: Ic9ea6a0e2853d8dbc29a840deff0e6938ff5e4d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37849 Commit-Queue: Ben Clayton <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.