commit | 829d165d7c59eb8a6633a3322dc7c3414baacaa0 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Nov 17 05:00:44 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 17 05:00:44 2021 +0000 |
tree | 19d484506fbf106e305e79b5b9d8ae5ea8d0a8f7 | |
parent | 8ce15b3ce97efbb175ba67ae1df9a10cdc3ea4af [diff] |
D3D12: Support [[num_workgroups]] for DispatchIndirect This patch supports [[num_workgroups]] on D3D12 for DispatchIndirect by appending the values of [[num_workgroups]] at the end of the scratch buffer for indirect dispatch validation and setting them as the root constants in the command signature. With this patch, for every DispatchIndirect call: - On D3D12: 1. Validation enabled, [[num_workgroups]] is used The dispatch indirect buffer needs to be validated, duplicated and be written into a scratch buffer (size: 6 * uint32_t). 2. Validation enabled, [[num_workgroups]] isn't used The dispatch indirect buffer needs to be validated and be written into a scratch buffer (size: 3 * uint32_t). 3. Validation disabled, [[num_workgroups]] is used The dispatch indirect buffer needs to be duplicated and be written into a scratch buffer (size: 6 * uint32_t). 4. Validation disabled, [[num_workgroups]] isn't used Neither transformations or scratch buffers are needed for the dispatch call. - On the other backends: 1. Validation enabled, The dispatch indirect buffer needs to be validated and be written into a scratch buffer (size: 3 * uint32_t). 2. Validation disabled, Neither transformations or scratch buffers are needed for the dispatch call. BUG=dawn:839 TEST=dawn_end2end_tests Change-Id: I4105f1b2e3c12f6df6e487ed535a627fbb342344 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68843 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.