Don't validate passes when validation is disabled Pass descriptors were still being validated even when validation was disabled. In the case of Render passes the Skia team observed this taking a non-trivial amount of time. This change skips pass validation for render and compute passes if validation has been disabled. Bug: 425652796 Change-Id: Ief4ae7fa1f94929ee2b245a3efe70f155efbaa57 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/249554 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.