| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_DEVICED3D12_H_ |
| #define DAWNNATIVE_D3D12_DEVICED3D12_H_ |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include "common/SerialQueue.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/d3d12/Forward.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class CommandAllocatorManager; |
| class DescriptorHeapAllocator; |
| class MapRequestTracker; |
| class ResourceAllocator; |
| class ResourceUploader; |
| |
| void ASSERT_SUCCESS(HRESULT hr); |
| |
| // Definition of backend types |
| class Device : public DeviceBase { |
| public: |
| Device(); |
| ~Device(); |
| |
| BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override; |
| BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override; |
| BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override; |
| CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override; |
| ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override; |
| DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override; |
| InputStateBase* CreateInputState(InputStateBuilder* builder) override; |
| RenderPassDescriptorBase* CreateRenderPassDescriptor( |
| RenderPassDescriptorBuilder* builder) override; |
| RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override; |
| SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override; |
| TextureBase* CreateTexture(TextureBuilder* builder) override; |
| TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override; |
| |
| void TickImpl() override; |
| |
| ComPtr<IDXGIFactory4> GetFactory(); |
| ComPtr<ID3D12Device> GetD3D12Device(); |
| ComPtr<ID3D12CommandQueue> GetCommandQueue(); |
| |
| DescriptorHeapAllocator* GetDescriptorHeapAllocator(); |
| MapRequestTracker* GetMapRequestTracker() const; |
| ResourceAllocator* GetResourceAllocator(); |
| ResourceUploader* GetResourceUploader(); |
| |
| void OpenCommandList(ComPtr<ID3D12GraphicsCommandList>* commandList); |
| ComPtr<ID3D12GraphicsCommandList> GetPendingCommandList(); |
| |
| uint64_t GetSerial() const; |
| void NextSerial(); |
| void WaitForSerial(uint64_t serial); |
| |
| void ReferenceUntilUnused(ComPtr<IUnknown> object); |
| |
| void ExecuteCommandLists(std::initializer_list<ID3D12CommandList*> commandLists); |
| |
| private: |
| ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) override; |
| ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override; |
| ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) override; |
| ResultOrError<QueueBase*> CreateQueueImpl() override; |
| ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override; |
| ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor) override; |
| |
| uint64_t mSerial = 0; |
| ComPtr<ID3D12Fence> mFence; |
| HANDLE mFenceEvent; |
| |
| ComPtr<IDXGIFactory4> mFactory; |
| ComPtr<IDXGIAdapter1> mHardwareAdapter; |
| ComPtr<ID3D12Device> mD3d12Device; |
| ComPtr<ID3D12CommandQueue> mCommandQueue; |
| |
| CommandAllocatorManager* mCommandAllocatorManager = nullptr; |
| DescriptorHeapAllocator* mDescriptorHeapAllocator = nullptr; |
| MapRequestTracker* mMapRequestTracker = nullptr; |
| ResourceAllocator* mResourceAllocator = nullptr; |
| ResourceUploader* mResourceUploader = nullptr; |
| |
| struct PendingCommandList { |
| ComPtr<ID3D12GraphicsCommandList> commandList; |
| bool open = false; |
| } mPendingCommands; |
| |
| SerialQueue<ComPtr<IUnknown>> mUsedComObjectRefs; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_DEVICED3D12_H_ |