struct buf0 { | |
zero : i32, | |
} | |
@group(0) @binding(0) var<uniform> x_6 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn returnRed_() -> vec4<f32> { | |
var x_33 : bool = false; | |
var x_34 : vec4<f32>; | |
var x_48 : vec4<f32>; | |
var x_36_phi : bool; | |
var x_51_phi : vec4<f32>; | |
x_36_phi = false; | |
loop { | |
var x_48_phi : vec4<f32>; | |
var x_49_phi : bool; | |
let x_36 : bool = x_36_phi; | |
loop { | |
let x_44 : i32 = x_6.zero; | |
if ((x_44 == 1)) { | |
x_33 = true; | |
x_34 = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
x_48_phi = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
x_49_phi = true; | |
break; | |
} | |
continuing { | |
x_48_phi = vec4<f32>(); | |
x_49_phi = false; | |
break if !(false); | |
} | |
} | |
x_48 = x_48_phi; | |
let x_49 : bool = x_49_phi; | |
x_51_phi = x_48; | |
if (x_49) { | |
break; | |
} | |
x_33 = true; | |
x_34 = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
x_51_phi = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
break; | |
continuing { | |
x_36_phi = false; | |
} | |
} | |
let x_51 : vec4<f32> = x_51_phi; | |
return x_51; | |
} | |
fn main_1() { | |
loop { | |
let x_30 : vec4<f32> = returnRed_(); | |
x_GLF_color = x_30; | |
if (false) { | |
} else { | |
break; | |
} | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |