Roll ANGLE from 9340f01d390b to e87a62fb7917 (21 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/9340f01d390b..e87a62fb7917

2022-11-07 ayzhao@google.com Explicitly #include <errno> in WaylandWindow.cpp
2022-11-07 romanl@google.com Ensure replay is at the first frame on startTest().
2022-11-07 gert.wollny@collabora.com retrace: better error reporting
2022-11-07 romanl@google.com Improve error messages when failing to load a library.
2022-11-07 ynovikov@chromium.org Skip PixelLocalStorageTest.DrawStateReset on Pixel 6
2022-11-07 stha09@googlemail.com IWYU: add unistd.h for access in rx::DeviceVkLinux
2022-11-07 gert.wollny@collabora.com Capture/Replay: Make CaptureMidExecutionSetup param constant
2022-11-07 gert.wollny@collabora.com Capture/Replay: remove unused context param from scanSetupCalls
2022-11-07 kkinnunen@apple.com Metal: remove duplicate code in RenderPassDesc conversion
2022-11-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 1deca0664729 to 2d52bc63cf90 (559 revisions)
2022-11-04 chris@rive.app Add Store Ops to pixel local storage
2022-11-04 chris@rive.app Suppress PixelLocalStorageTest.ClearState on iOS (simulator)
2022-11-04 natsu@google.com Vulkan: Handle extension enumeration returning less than requested
2022-11-04 lubosz.sarnecki@collabora.com FrameCapture: Skip glGetActiveUniformBlockName calls.
2022-11-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 1d02faaf3aaa to 1deca0664729 (253 revisions)
2022-11-04 chris@rive.app Move PLS clear values back into context state
2022-11-03 kbr@chromium.org Update EGL_ANGLE_metal_shared_event_sync implementation.
2022-11-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 35e93669b8f2 to 1d02faaf3aaa (59 revisions)
2022-11-03 robert.mader@collabora.com Reland "Vulkan: Implement EGL_EXT_device_drm[_render_node]"
2022-11-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 5da1d1188b33 to 35e93669b8f2 (226 revisions)
2022-11-03 cclao@google.com Vulkan: Remove unused ShaderAndSerial

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC rharrison@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: Ia609a723962a59d3753557d04edbf00c49e9af9a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108942
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 762a2965c2d466fc6cdeb44e533a1ae989ca406d
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.