commit | 82ff357d8759341fd4a730586709e3b121cbca8d | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Wed Nov 20 19:30:49 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 20 19:30:49 2024 +0000 |
tree | 5717019b7796a3cc53e7dd2ea16914fb37042414 | |
parent | 4a2a1f4da14da9d21bb2660a3f3f124b82b2c082 [diff] |
[tint][ir][val] Improve checks for shader IO annotations Fixes: 379652398 Change-Id: I110c31169fd8f116b4e658309a505e57341f44fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215814 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.