| // Copyright 2022 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/Constants.h" |
| #include "dawn/native/CacheKey.h" |
| #include "dawn/native/d3d12/d3d12_platform.h" |
| |
| namespace dawn::native { |
| |
| template <> |
| void CacheKeySerializer<D3D12_COMPUTE_PIPELINE_STATE_DESC>::Serialize( |
| CacheKey* key, |
| const D3D12_COMPUTE_PIPELINE_STATE_DESC& t) { |
| // Don't record pRootSignature as we already record the signature blob in pipline layout. |
| key->Record(t.CS).Record(t.NodeMask).Record(t.Flags); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_RENDER_TARGET_BLEND_DESC>::Serialize( |
| CacheKey* key, |
| const D3D12_RENDER_TARGET_BLEND_DESC& t) { |
| key->Record(t.BlendEnable, t.LogicOpEnable, t.SrcBlend, t.DestBlend, t.BlendOp, t.SrcBlendAlpha, |
| t.DestBlendAlpha, t.BlendOpAlpha, t.LogicOp, t.RenderTargetWriteMask); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_BLEND_DESC>::Serialize(CacheKey* key, const D3D12_BLEND_DESC& t) { |
| key->Record(t.AlphaToCoverageEnable, t.IndependentBlendEnable).Record(t.RenderTarget); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_DEPTH_STENCILOP_DESC>::Serialize( |
| CacheKey* key, |
| const D3D12_DEPTH_STENCILOP_DESC& t) { |
| key->Record(t.StencilFailOp, t.StencilDepthFailOp, t.StencilPassOp, t.StencilFunc); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_DEPTH_STENCIL_DESC>::Serialize(CacheKey* key, |
| const D3D12_DEPTH_STENCIL_DESC& t) { |
| key->Record(t.DepthEnable, t.DepthWriteMask, t.DepthFunc, t.StencilEnable, t.StencilReadMask, |
| t.StencilWriteMask, t.FrontFace, t.BackFace); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_RASTERIZER_DESC>::Serialize(CacheKey* key, |
| const D3D12_RASTERIZER_DESC& t) { |
| key->Record(t.FillMode, t.CullMode, t.FrontCounterClockwise, t.DepthBias, t.DepthBiasClamp, |
| t.SlopeScaledDepthBias, t.DepthClipEnable, t.MultisampleEnable, |
| t.AntialiasedLineEnable, t.ForcedSampleCount, t.ConservativeRaster); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_INPUT_ELEMENT_DESC>::Serialize(CacheKey* key, |
| const D3D12_INPUT_ELEMENT_DESC& t) { |
| key->Record(t.SemanticName, t.SemanticIndex, t.Format, t.InputSlot, t.AlignedByteOffset, |
| t.InputSlotClass, t.InstanceDataStepRate); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_INPUT_LAYOUT_DESC>::Serialize(CacheKey* key, |
| const D3D12_INPUT_LAYOUT_DESC& t) { |
| key->RecordIterable(t.pInputElementDescs, t.NumElements); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_SO_DECLARATION_ENTRY>::Serialize( |
| CacheKey* key, |
| const D3D12_SO_DECLARATION_ENTRY& t) { |
| key->Record(t.Stream, t.SemanticName, t.SemanticIndex, t.StartComponent, t.ComponentCount, |
| t.OutputSlot); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_STREAM_OUTPUT_DESC>::Serialize(CacheKey* key, |
| const D3D12_STREAM_OUTPUT_DESC& t) { |
| key->RecordIterable(t.pSODeclaration, t.NumEntries) |
| .RecordIterable(t.pBufferStrides, t.NumStrides) |
| .Record(t.RasterizedStream); |
| } |
| |
| template <> |
| void CacheKeySerializer<DXGI_SAMPLE_DESC>::Serialize(CacheKey* key, const DXGI_SAMPLE_DESC& t) { |
| key->Record(t.Count, t.Quality); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_SHADER_BYTECODE>::Serialize(CacheKey* key, |
| const D3D12_SHADER_BYTECODE& t) { |
| key->RecordIterable(reinterpret_cast<const uint8_t*>(t.pShaderBytecode), t.BytecodeLength); |
| } |
| |
| template <> |
| void CacheKeySerializer<D3D12_GRAPHICS_PIPELINE_STATE_DESC>::Serialize( |
| CacheKey* key, |
| const D3D12_GRAPHICS_PIPELINE_STATE_DESC& t) { |
| // Don't record pRootSignature as we already record the signature blob in pipline layout. |
| // Don't record CachedPSO as it is in the cached blob. |
| key->Record(t.VS) |
| .Record(t.PS) |
| .Record(t.DS) |
| .Record(t.HS) |
| .Record(t.GS) |
| .Record(t.StreamOutput) |
| .Record(t.BlendState) |
| .Record(t.SampleMask) |
| .Record(t.RasterizerState) |
| .Record(t.DepthStencilState) |
| .Record(t.InputLayout) |
| .Record(t.IBStripCutValue) |
| .Record(t.PrimitiveTopologyType) |
| .RecordIterable(t.RTVFormats, t.NumRenderTargets) |
| .Record(t.DSVFormat) |
| .Record(t.SampleDesc) |
| .Record(t.NodeMask) |
| .Record(t.Flags); |
| } |
| |
| template <> |
| void CacheKeySerializer<ID3DBlob>::Serialize(CacheKey* key, const ID3DBlob& t) { |
| // Workaround: GetBufferPointer and GetbufferSize are not marked as const |
| ID3DBlob* pBlob = const_cast<ID3DBlob*>(&t); |
| key->RecordIterable(reinterpret_cast<uint8_t*>(pBlob->GetBufferPointer()), |
| pBlob->GetBufferSize()); |
| } |
| |
| } // namespace dawn::native |