commit | 833b892ea02779af23e83a244eaa445b5f4c6eb7 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed May 01 21:07:24 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Wed May 01 21:07:24 2024 +0000 |
tree | 39ba214c93187c043e4daaf9198473011a316dbc | |
parent | 9d2a27af4a05926c5fee2e245883c61b1e6d5bec [diff] |
[tint][ir] Validate blocks without using recursion Fixes stack overflows of deeply nested blocks (easily done with long if-else chains) Change-Id: I4b315c8922dd2e8b16c63fbbf81094a3e35accd9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/186641 Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.