@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | |
var<private> tint_symbol_1 = vec4f(); | |
fn textureLoad_6273b1() { | |
var res = 0.0f; | |
res = vec4f(textureLoad(arg_0, vec2i(), 1i), 0.0f, 0.0f, 0.0f).x; | |
return; | |
} | |
fn tint_symbol_2(tint_symbol : vec4f) { | |
tint_symbol_1 = tint_symbol; | |
return; | |
} | |
fn vertex_main_1() { | |
textureLoad_6273b1(); | |
tint_symbol_2(vec4f()); | |
return; | |
} | |
struct vertex_main_out { | |
@builtin(position) | |
tint_symbol_1_1 : vec4f, | |
} | |
@vertex | |
fn vertex_main() -> vertex_main_out { | |
vertex_main_1(); | |
return vertex_main_out(tint_symbol_1); | |
} | |
fn fragment_main_1() { | |
textureLoad_6273b1(); | |
return; | |
} | |
@fragment | |
fn fragment_main() { | |
fragment_main_1(); | |
} | |
fn compute_main_1() { | |
textureLoad_6273b1(); | |
return; | |
} | |
@compute @workgroup_size(1i, 1i, 1i) | |
fn compute_main() { | |
compute_main_1(); | |
} |