blob: e768c8d9a2a53ec1ef056489e68bfa13994d2f28 [file] [log] [blame]
fn normalize_4eaf61() {
const arg_0 = vec4(1.0);
var res = normalize(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
normalize_4eaf61();
return vec4<f32>();
}
@fragment
fn fragment_main() {
normalize_4eaf61();
}
@compute @workgroup_size(1)
fn compute_main() {
normalize_4eaf61();
}