| #version 310 es |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| }; |
| |
| layout(binding = 2, std140) uniform ext_tex_params_block_ubo { |
| ExternalTextureParams inner; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = texelFetch(plane0_1, coord, 0).rgb; |
| } else { |
| color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| } |
| return vec4(color, 1.0f); |
| } |
| |
| vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { |
| return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_2; |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params.inner, ivec2(0)); |
| } |
| |
| vec4 vertex_main() { |
| doTextureLoad(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision mediump float; |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| }; |
| |
| layout(binding = 2, std140) uniform ext_tex_params_block_ubo { |
| ExternalTextureParams inner; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = texelFetch(plane0_1, coord, 0).rgb; |
| } else { |
| color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| } |
| return vec4(color, 1.0f); |
| } |
| |
| vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { |
| return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_2; |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params.inner, ivec2(0)); |
| } |
| |
| void fragment_main() { |
| doTextureLoad(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| }; |
| |
| layout(binding = 2, std140) uniform ext_tex_params_block_ubo { |
| ExternalTextureParams inner; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) { |
| vec3 color = vec3(0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = texelFetch(plane0_1, coord, 0).rgb; |
| } else { |
| color = (vec4(texelFetch(plane0_1, coord, 0).r, texelFetch(plane1_1, coord, 0).rg, 1.0f) * params.yuvToRgbConversionMatrix); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = gammaCorrection(color, params.gammaDecodeParams); |
| color = (params.gamutConversionMatrix * color); |
| color = gammaCorrection(color, params.gammaEncodeParams); |
| } |
| return vec4(color, 1.0f); |
| } |
| |
| vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) { |
| return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1); |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_2; |
| void doTextureLoad() { |
| vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params.inner, ivec2(0)); |
| } |
| |
| void compute_main() { |
| doTextureLoad(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |