Roll third_party/webgpu-cts/ ad8abf400..631d877e7 (52 commits)

Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/ad8abf400d8d..631d877e75e8
 - 631d87 Add `f32` matrix subtraction tests (#2279)
 - 07f15b Add f32 matrix addition tests (#2278)
 - 16f862 Add validation tests about feature 'bgra8unorm-storage' (#2275)
 - 5dc0ec Add max vertex / max attribute limit / max stride tests
 - 763d0b Upgrade gpuweb/types to 0.1.27 (#2273)
 - 0dff1a Cleanup Validate maxBindGroups
 - d0b77a Add test for maxBindGroups and maxBindingsPerBindGroup
 - 2be5a7 Add getGPUBindingCommandsMixin to limits_utils
 - 8c190e Split GPUTest into GPUTest and GPUTestBase
 - b365b1 Implement `transpose` f32 tests (#2249)
 - 977a54 Add more tests for end twice (#2251)
 - feb07c Update to use `keysOf` helper. (#2243)
 - 1dee49 [wgsl] Tests `@const` is not allowed to be used as an attribute. (#2246)
 - 432aad [wgsl] Add placement tests for @builtin. (#2248)
 - 363837 Add validation tests for unary not and binary and/or (#2247)
 - 61b6ad Update builtin parse test to not use code as URL. (#2245)
 - 6e62ce Update `align` parsing tests. (#2244)
 - 534fb6 [wgsl] Add validation tests for `break` placement (#2240)
 - 991a57 add maxTextureArrayLayers limit test (#2234)
 - c7293f add maxBufferSize limit test (#2236)
 - 07216f [wgsl] Add validation of `discard` placement. (#2239)
 - cb7d76 [wgsl] Update `static_assert` to `const_assert`. (#2237)
 - d02b86 [wgsl] Add validation tests for pipeline stage attributes. (#2233)
 - 17eafe Add limit tests for maxTextureDimension1/2/3D (#2227)
 - d9199d Avoid writable storage buffer binding aliasing (#2230)
 - 6c7083 [wgsl] Validate expressions passed to attributes. (#2229)
 - 748ec9 Add a few more constant/override tests
 - 9300ec [wgsl] Alignment attribute tests. (#2180)
 - b2f9c2 Remove tests of end pass twice in encoder_state.spec.ts (#2226)
 - 1bf9c3 Test destroying an invalid queryset and an invalid texture (#2223)
 - efcb12 Fix a few spelling errors
 - 221d30 CSS, make button colors match (#2221)
 - 992b58 Culling: Test triangle-strips, depth, and stencil results
 - ae3c5e Add tests for i32 binary scalar-vector ops (#2219)
 - 6afbd0 Implement Matrix type for numeric testing (#2204)
 - e2248b Texture utility refactoring. (#2184)
 - b62579 op,render_pipeline,alpha_to_coverage (#2202)
 - 5a17b9 Add test for u32 scalar-vector remainder (#2216)
 - bd8450 Allow bgra8unorm as storage textures (#2212)
 - 11e6fb Added sourcmaps to webgpu:api,operation,shader_module,compilation_info
 - cf980a Fix package-lock.json (#2214)
 - 19fc83 Add tests for u32 scalar-vector division (#2215)
 - 7fa1d7 Add transferControlToOffscreen cases to colorSpace ref test
 - 458788 Make labels pass new eslint rules
 - 6c8361 Add tests for u32 scalar-vector addition and subtraction (#2208)
 - 7324ba Test labels in descriptors appear on objects created.
 - a0822b Add a few more debug markers (#2197)
 - 2db4fd Adds typescript-eslint/require-await and fixes existing warnings. (#2207)
 - 73a99f Adds val,buffer,create,limit tests (#2192)
 - 454253 Add a `--coverage` flag to cmdline.ts
 - 2cff62 Add tests for binary multiplication of scalars with vectors of type u32 (#2181)
 - a7e54e Implements and updates maxColorAttachmentBytesPerSample tests (#2200)

Created with './tools/run cts roll'

Change-Id: I05e331e2c7f5e2db42f573f14c208ee13fa2fa94
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120201
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
5 files changed
tree: ebd7572a3f2b8daae0ac7ac35e41194239ff7367
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.